Quest and Cartridge

Living the Tabletop Daydream


Resources, brainstorming, and plenty of mad ideas for Warcry, Call of Cthulhu, Dungeons & Dragons, along with our own homebrew material and modules.



3-Player Warcry Ruleset – The Idol Breakers

The following post details one of the free 3-player Warcry scenarios that we recently released in the Foetid Lands pack.

You can read more about it in our release post, pick up your copy with the link below, or just grab the rules for The Idol Breakers 3-player scenario scenario below!

The Idol Breakers – Setting

Deep amid the sinking bogs and shattered ruins of the Foetid Lands stands a crumbling idol of ancient significance. Desperate to preserve what little remains of their fading domain, a weary band of defenders gathers around the relic, prepared to spill blood in its shadow. Yet from opposite ends of the swamp come two rival warbands, each intent on reducing the monument to rubble and claiming the glory for themselves. As the battle rages and the idol begins to crack, the attackers must decide whether to focus their fury upon the stone… or upon one another.

With this scenario, we really wanted to develop something new and a little different. We both enjoy defensive style mission and VIP modes from other games, so this ended up being a bit of a mix between the two.

Scenario 5 – The Idol Breakers

At the start of the battle, have the Defender (Red Icons) place one objective anywhere within 6” from the centre of the battlefield. This objective is the idol

The idol has 5 toughness and can be targeted by attacking models as they would any enemy model. If an Attacker damages the idol, have them keep a tally of the total damage dealt by their friendly units over the course of the game. 

All Defender units gain access to the unique ability Restore Masonry (Triple). See below:

Restore Masonry: When a unit is within 6” of the idol can use an ability to remove wound markers equal to half the value of the ability from the idol. This ability does not affect any attacking player’s total damage tally.

Victory Conditions

At the end of Round 4, if the idol has less than 40 wounds total allotted to it, the Defender wins.

If the idol currently has 40 or more wounds allotted to it, have the Attackers compare their respective damage tallies given to the idol. The one with the higher tally wins.

Notes on scenario: The attackers must compete for damage points given to the idol as points are not shared among the Attackers. Additionally, the idol is to be considered as deadly terrain.

Author

  • author image of Alexander

    Co-founder of Quest & Cartridge. Recovering Nordic Crime addict. He got back into miniatures and tabletop gaming during the pandemic after a long detox period. Has the strange ability to roll more 6s than 1s in any tabletop game or RPG. He’s also seen too many Rutger Hauer movies and still remembers what it’s like to play an Atari 2600 first hand back in the 80s.

    View all posts

7th Ed. Call of Cthulhu Module. Get The Mast of the Black Sun


7th Ed. Call of Cthulhu Module. Get The Bail Jumper of St. Isidore


koriolan one page rpg about space salvagers and horror poster


Posted

in

by

Tags: